Velvet Badger wordmark
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Velvet Badger wordmark
Velvet Badger
The Leather Market, Unit LM03,
13 Weston Street, London, SE1 3ER

Allen Jones
From The Gods

The Project

In 2022, Velvet Badger was presented with the thrilling opportunity to collaborate with the iconic Christian Louboutin and one of the UK's most celebrated pop artists, Allen Jones. Together, we created a state-of-the-art digital art piece that was displayed in Monaco and Paris.

Working directly with Allen was an absolute delight for the entire team. Witnessing the workings of his brilliant mind up close, from engaging dinners to private tours of his studio was profoundly inspiring.

Roles

Digital Art, Installation, 3D Modelling, Avatar Creation, Metahuman, Mocap Tracking

Allen Jones Artwork

The Brief

Our challenge was to translate Allen's renowned Body Armour sculptures into the digital realm, continuing his artistic exploration that began in the 1960s.

Adorned in bespoke Louboutin heels, we crafted a digital ensemble that integrated the shoes, body, armour, and character into a singular art piece.

This creation was showcased in an exquisitely designed display unit, enabling us to highlight the intricate details with such precision that it brought the artwork to life.

CGI Model of women putting on armour
Artwork in the gallery
Development
Velvet Badger Mocap Team

This project presented significant technical challenges. Our first step involved bringing the artwork and the unique Louboutin heels into our studio for laser scanning and 3D modeling. This preparation enabled us to proceed with animation.

Now that the armour was successfully scanned, our next challenge was to create a female form that would wear the armour seamlessly. To achieve this, we sculpted the body from scratch, starting with the skeleton, muscles, and skin, to ensure that she was proportionally correct.

Research

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Fitting the bodysuit behind the scenes

Process

3D CGI Workspace render 3D CGI Workspace render 3D CGI Workspace render 3D CGI Workspace render

We used MetaHuman Creator via Unreal Engine to craft the precise facial features Allen Jones had envisioned. This tool provided us with significant flexibility, ensuring that every nuance of the actor's performance was captured and accurately represented on our digital human.

Metahuman CGI definition

Once all assets were created and finalised, we cast our ideal model who not only matched the sculpture's dimensions but could also walk in 7-inch heels! After a full-day shoot directed by Christian, Allen, and our founder Chris, we captured tebibytes of motion capture data, which were then cleaned and edited into the final piece.

Test shoots
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